Enhanced Debugging: A new, highly optimized binary data format significantly improves debug data serialization speed and reduces file size.
Streamlined Development with Generators: Unity and Unreal Engine plugins now include code and configuration generators, automating boilerplate code and reducing the need for manual setup.
Advanced AI Reasoning: The new Information Set Simulated Games Reasoner utilizes Information Set Monte Carlo Tree Search, enabling AI to account for partial information and reason about opponent knowledge.
Grail Tool Improvements:
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Usability: Undo-redo functionality and an enhanced dashboard view have been implemented.
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Connectivity: Communication with game engines and external tools is improved.
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Foundation for Future Features: Significant under-the-hood changes pave the way for upcoming functionalities.
First Game AI Template – Shooter: A first-person shooter game AI template for Unreal Engine is now available, with a Unity version to follow. This is the first in a series of reference projects showcasing AI implementation in various genres.