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Ongoing research and development

LLM Co-pilot for Utility AI: An LLM-based co-pilot is being developed to generate preliminary Utility AI setups from natural language descriptions, which users can then refine manually.

Data-Driven Utility AI Training: Research focuses on human-in-the-loop approaches for training Utility AI models from data, focusing on capturing the designer’s intent, explainability, and manual modifiability.

Grail Tool Plugin System: A plugin system is under development, allowing users to add custom configuration and debugging tools, extend the built-in debugger, and integrate with external visualization tools.

Expanding Game AI Templates: Work continues on AI templates for other genres, including turn-based tactical and real-time strategy games.

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Grail is a multi-platform AI engine created by a unique team of scientists and engineers. It greatly simplifies the process of implementing complex artificial intelligence in video games. With ready-to-use plugins for Unity and Unreal and support for proprietary engines, Grail allows you to build AI bots that can be used to produce intelligent NPC behaviors, balance game mechanics or create more compelling simulations.

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